﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using igflow.GameObject;
using igflow.Components;

namespace igflow
{
    class TestGUIObject : igGameObject
    {
        public TestGUIObject()
        {
            name = "testObject";
            AddComponent(new igflow.Components.testComponent());
            igGUIRenderer meshRender = new igGUIRenderer();
            meshRender.mesh = new QuadMesh(100.0f, 100.0f);
            AddComponent(meshRender);
        }
    }
}
